1:13 p.m. how green was my gangrel? 2003-12-16
Reaped A creation of our new game's DM. If you find it funny, you're a dork. If you find it funny b/c everything makes sense, welcome to the High Temple of Geekdom. If it pisses you off you're either too cool to be reading this here diary or really need to get a life: after all, it's just a game.

How Green Was My Gangrel?

The �Cosmo� Quiz for White Wolf Gamers

How well do you know your White Wolf gaming style? Would you rather slowdance with a Toreador or burn down a Horizon Realm? The following questions can help you to determine what sort of gamer you are. Simply answer A, B, or C, choosing the best response for you. Choose only one response per question. Afterward, you can tally your score to find out where your gaming tendencies lie.

1. A tall, pale man with a rose tattoo has just invited you back to his chateau for wine and poetry. He gives you a knowing smile. You give him�

A. �your heart, body and soul; you have dreamed for years of his cold Embrace.

B. �the secret Black Hand gang sign, showing that you too are a part of the Toreador Antitribu Ancilla insurrection against the oppressive Camarilla Ventrue Justicar.

C. �a double load of dragonsbreath rounds from your concealed sawed-off. Die in flames, Kindred scum!

2. On a subway trian, the man sitting next to you opens a copy of The New York Post to a story about a �vampire� who has left four dead by the waterfront. You respond by�

A. �keeping your face averted so that he will not see the torment reflected there in your penitent but eternally damned eyes.

B. �making a mental note to inform the Camarilla that the Nosferatu Methuselah, Anguedoc, has arisen and threatens the carefully-maintained Masquerade.

C. �Vanishing from the Mind�s Eye, then using Form of Mist and Fortitude to make a daylight raid on the Post to take out this nosy reporter with your Wolf Claws. No witnesses! No survivors!

3. While wandering the Shadowlands, you spot a Heretic Reaper removing the Caul from an Enfant near the scene of a horrible accident. You naturally�

A. �shed an ectoplasmic tear for this hapless newborn, and wonder what unresolved condition has cast him into this cursed and half-lit existence.

B. �approach and drop the name of your Harbinger Domem ally in Stygia, offering to trade this Reaper information on the Hierarchy Enforcer in exchange for the whereabouts of the Gaunt who guards the Masks of Ligotti.

C. �whip an Oubliette on this Heretic, casting him into the Tempest, then steal this Enfant�s Pathos with your Usury arcanos. Hey, tough titty for the whelp, but you can use that Pathos better than he can.

4. At an after-party at New York�s Desperation Club, you spot an olive-skinned, dark-eyed woman making her way through the crowd toward you with a noticeable animal grace. She sports the tattoo of the labrys over her right breast; she is Black Fury. Your response is�

A. �to admire her strong, self-assured femininity and inner fire, and still to lament the unceasing rage which cheats her of the simple joys of surrender.

B. �to greet her with the �yuf� honorific, recognizing her as an honored equal, and then proceed to try to manipulate her against the Get of Fenris Theurge who blocks you from the Moot.

C. �to present her the Chant of Challenge and take it into the streets. With your Brawl and Melee skills, along with your Get of Fenris Ahroun benefits, you can take this uppity bitch, no problem.

5. Bullets fly. Cars explode. A building is fully involved in soaring flames. You are�

A. �a block away, hysterically wailing for the death of your Sire, and weeping for this gulf of misunderstanding between the living and the living dead.

B. �a block away, laughing at the fate of the Hermetic Barrabi who thought his connections and influence put him beyond the reach of your Syndicate dupes.

C. �in the building, protected by your Fortitude and your Walk Among Flames rituals, returning fire on the Inquisition killers with your twin MP-5�s and your grenades. Rock and Roll!

6. The night is silent and dark, with a shrouded moon. Passers-by are few. The cemetary rests quiet as the dead it holds. You are�

A. �kneeling at your lover�s grave, reflecting upon the joy you once shared, now all but erased by the abomination you have become.

B. �meeting with the Euthanatos Deacon and his two Sentries, hoping to win his intercession in the matter of the censure of your ally�s chantry.

C. �fuckin� BORED! You�d think stompin� around in a friggin� cemetary would draw out some Sabbat pricks who want to die at the hands of a Master of Forces, Matter, Life, and Entropy, but noooo�

7. A man in armor rides toward you astride a powerful white destrier. His pennon flutters and his plume waves in the wind. At the last moment, he lowers his lance. You respond by�

A. �placing the garland ring, your symbol of favor, over the tip of his lance. This mortal represents all the purity and grace you have been forever denied, and you only hope you can keep him from the horror that has become your lot.

B. �placing your favor on his lance. With this rising knight as your champion, your position among the Lasombra Landsrat becomes more secure, and with this young knight�s forces at your disposal, your victory over the Brujah Autarkis warlords is assured.

C. �shivering his feeble lance against your armor, strengthened by your command of Matter, then swatting off his head with your enchanted sword. Glorius Dei, my ass! Fuck with the best; die like the rest!

8. Autolycus, the Unseelie Pooka, has just gone inside this East Side nightclub. You attempt to follow him, but the Troll at the door grips his Chimeric broadsword and forbids you to enter here. In response, you�

A. �sigh and turn away. You don�t blame the Troll for not wanting a Sluagh in the midst of so much gaiety and beauty. As always, you remain on the outside, looking in.

B. �pull rank. As a Sidhe Paladin of House Liam, you can bluff your way past this Commoner. And besides, you are on a Quest from the Lady of the Willows, and your status depends upon your success.

C. �square off and headbutt this dork. You aren�t afraid to mix it up. He may be big, but he can�t beat a Redcap who can Flicker-flash around behind him and impale him with Chimeric cesti.

9. The heads of four local Chantries have gathered here for a Tribunal to discuss the possible defection of a Master to the Nephandi. You are here�

A. �to plead for justice and reason on behalf of your misunderstood Master (the defector), knowing full well that you could face destruction at the hands of these powerful men and women.

B. �to capitalize on months of careful maneuvering, having manipulated so many individuals in this affair. You smell victory in the air, and the ultimate destruction of your hated rival.

C. �to take out these foppish Tradition mages with your shoulder cannons and laser eye implants. Long live the Revolution! Long live Iteration X!

10. You enter a nightclub, prepared for anything. To your surprise, you encounter�

A. �the Toreador Prince, his long hair shimmering in the indirect lighting. You admire him from across the room, fearful of his power but enraptured by his beauty.

B. �a Hierarchy Gaunt and two of his Enforcers. They�re a long way from home, and this place is too near your Haunt. You search your mind for a bargaining chip with which to peacefully conclude this chance meeting.

C. �nothing out of the ordinary. You knock back a drink and try to provoke a fight, but nothing happens. What�s a Black Fury Ahroun to do on a Wednesday night for a little excitement?

Scoring and Stereotyping

You have successfully completed the �How Green Was My Gangrel� White Wolf Cosmo Quiz. Congratulations! If you have answered these questions honestly, you will have pigeonholed yourself into one of five convenient White Wolf stereotypes.

Give yourself 1 point for each �A� response, 3 points for each �B� response, and a whopping 5 points for each �C� response. Add them all together and consult the following table to find out what kind of White Wolf gamer you are.

Total Points Convenient White Wolf Stereotype

10-15 Blood Doll. You are the immortal victim, regardless what you play. You feel most comfortable in a negligee with someone�s hungry teeth in your soft throat. Your most likely role in the game is that of the martyr who sacrifices herself for unrequited love. Your weakness is your unwillingness to take decisive action. Your strength is � well � you utter lack of strength; it saves your Storyteller the trouble of deciding whom to abduct, torture, and punish. Your ideal game is Wraith, and your ideal character is the trembling Enfant with a strong, loving Reaper master. Quote: �I wear black on the outside because black is how I feel on the inside.�

16-22 Warm Leatherette. You enjoy the romance of the game, but occasionally get bored and decide to screw someone over or blow something up. You feel most comfortable in snug leather with a can of mace in your handbag or, if you are male, in leather pants and a poet shirt with a devil-may-care leer on your face. Your weakness is your relatively poor grasp of the politics of your game world. You strength is that you are not a Blood Doll. Your ideal game is Vampire, and your ideal character is the Toreador neonate with the sexually exciting but sadly distant Sire. Quote: �Hey baby, wanna wrestle?�

23-30 Moot Groupie. You like knowing things, and you like people to know that you know things. You feel most comfortable in a tailored suit, sitting behind a polished desk. Your weakness is that you don�t necessarily want to participate so much as you want your presence to be felt by others. Your strength is that you can remind your Storyteller of details he might have forgotten, because you neurotically write everything down, from the names of Camarilla Princes to German train schedules. Your ideal game is Changeling, and your ideal character is a Seelie Sidhe courtier. Quote: �And it would have worked, too, if it hadn�t been for those meddling kids.�

31-38 Certamen Fan. You enjoy dropping names and playing games. Things are just so much more fun for you when you know more and can do more than others, especially your Storyteller. Romance can be bothersome for you, but the more tangled the plot gets, the better you like it, especially when you win in the end. You feel most comfortable in some garb which subtly reflects your station and rank, surrounded by cronies and troops. Your strength is that you are willing to act on your convictions, even if that means endangering everyone around you. Your weakness is that you are willing to tempt fate by correcting your Storyteller on rules and NPC statistics in the middle of a Scene. Your ideal game is Mage, and your ideal character is a Mummy with lots of followers and gobs of Sekhem. Quote: �Soon, the frontier will be down, and they will bow to their new emperor� or I will darken the sky with their ashes.�

39-45 Running-Dog Enforcer. You are the kind of person who will perform those missions no one else wants, either because they are too wimpy, or too moral. Your masters like knowing that they can point you in a direction and wait for the explosion. When the smoke clears, you will still be standing, none the worse for wear, and their enemies will be dead. You feel most comfortable in a uniform, and you�re not particular about what kind of uniform it is. Your strength is that you are one tough MoFo, and you always come strapped. Your weakness is that you know just enough about the world around you to make you think you can make your own decisions, which means someone will probably kill you off before long. Your ideal game is Werewolf, and you ideal character is the almost-politically-savvy Ahroun. Quote: �I come here to chew bubblegum and to kick ass, and I�m all out of bubblegum.�

46-50 Psycho-Daddy Marauder. You are just flat-ass dangerous. You don�t work and play well with others. In fact, by the time you leave a room, there are no others! You feel most comfortable in full powered armor with half a ton of firepower. Your strength is that you can always be counted on to survive any combat, even if you have to cheat like a bastard to do it. Your weakness is that you will never acquire even a modicum of sportsmanship skills and will die lonely and forgotten, but with a stack of impossibly powerful characters to your credit. Your ideal game is anything but Wraith, and your ideal character is one cobbled together from the most powerful traits of all the kith, clans, and traditions you can get your hands on. Quote: �What do you mean I can�t play an Awakened Kinfolk Ghoul?�

Sown
Fresh Cut
New digs - 2004-05-25
Bachelor hell - 2004-05-10
Grumble - 2004-05-07
Coachella pt. 2, or goddamn do my fingers hurt - 2004-05-05
Coachella part one, or, this monkey's gone to indio rawk heaven - 2004-05-05

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